Unreal Engine 4 Environment ///

Unreal Engine 4 Environment /// Wip

I realized an environment under urneal engine 4 / I used assets and megascans, I started by realized a landscape that I modeled in unreal engine, I then realized the lighting using the post process volume, I added some custom assets that I modeled in 3dsmax zbrush and textured in substance painter .... ///

view 1

view 1

view 2

view 2

view 3

view 3

view 4

view 4

view 5

view 5

zbrush alpha

zbrush alpha

substance alpha

substance alpha

unreal engine statue

unreal engine statue

Unreal Engine 4 Environment /// Lighting