Unreal Engine 4 Environment /// Wip
I realized an environment under urneal engine 4 / I used assets and megascans, I started by realized a landscape that I modeled in unreal engine, I then realized the lighting using the post process volume, I added some custom assets that I modeled in 3dsmax zbrush and textured in substance painter .... ///
Unreal Engine 4 Environment /// Lighting