I modeled this pig under zbrush, i painted it also with zbrush, i used the dynamesh and master decimation system to reduce the poly count, i extracted a low and a high poly. I exported the texture under substance painter where I put some effects using smart masks to give more realism ... I then export the packager textures under unrel engine 4 as well as the fbx for the installed in a scene that you will be able to see soon ... Indeed it was produced as part of a course that I give at the EDAIC of Lyon in France .... :)