Mountain and meadow / Unreal Engine 5 ///

I created a large mountain, I then created the terrain material and grew the herbs in a procedural system, I then created a path with spline manager, I also created a tree under speedtree, and created a low poly mountain with 3dsmax and zbrush to position them in the background... the work is in progress... :)

View 1 ///

View 1 ///

View 2 ///

View 2 ///

Speedtree

Speedtree

Speedtree

Speedtree

shader landscape insrtance

shader landscape insrtance

LOW POLY Zbrush

LOW POLY Zbrush

worldcreator

worldcreator