I created this model starting from 3dsmax, I retouched the whole thing in zbrush, textured in substance painter and integrated everything using the usd export /// :)
View 001 ///
View 002 ///
View 2
View 1
View 4 ///
View 3
Unreal Engine 5 ///
Substance Painter
Substance Stager
3dsmax
ZBrush