Here is the continuation of the "Unreal Engine 4 VS Reality" project I made with quixel mix a piece of path on which I applied an upward shift on each side, I mixed snow material and added steps ... I then imported the element into my map with the bridge tool .. and I realized the path thanks to the spline tool of Lnadscape in unreal engine 4 /// I modeled the accotmeents of the path to match the 2 sides ... I set up a camera to make the final renderings .. to come /// :)
Video ///