When Spring Comes Back / Unreal Engine 5 ///

I created this 3D environment under Unreal Engine 5 with my students from the Brassart school to teach them the basics of procedural creation and realistic environment techniques under Unreal, with complete lighting and volume post-processing. We used Megascans, Fab, etc. Here are some examples of the result :)

View 1 ///

View 1 ///

View 2 ///

View 2 ///

Video 1 ///

video 2 ///

View 3 Unreal Engine 5 ///

View 3 Unreal Engine 5 ///

moulin ///

moulin ///

moulin ///

moulin ///

moulin ///

moulin ///

niagara fx leaf ///

niagara fx leaf ///