Hostile Island / Unreal Engine 5 ///

Hostile Island / Unreal Engine 5 ///
Creation of a hostile island, I created the structure of the landscape using Worldcreator (8192*8192 4m) I then integrated the heightmap to form the island under ue5.3.2, I created the material field using megascans and integrated the vegetation of the jungle pack entirely in procedural terms, I also completely created the lighting using the post process volume without plugin... I will now create a realistic flight version cinematic in 4k drone /// :)

View 1 ///

View 1 ///

Cinematic v1 ///

View 2 ///

View 2 ///

View 3 ///

View 3 ///

View 4 ///

View 4 ///

View 5 ///

View 5 ///

View 6 ///

View 6 ///

View 7 ///

View 7 ///

View 8 ///

View 8 ///

View 9 ///

View 9 ///

Top view ///

Top view ///

Unreal Engine 5.3.2 ///

Unreal Engine 5.3.2 ///

Video 1 ///

Procedural Vegetation ///

Procedural Vegetation ///

worldcreator ///

worldcreator ///