Path in the South of France / Unreal Engine 4

I created this environment using the trees in photogrammetry from quixel megascans / I made a path material in tesselation in order to integrate it into the spline of the unreal landscape / I made a complete lighting using of post-process volume engine 4.27.2 /// here is the result /// :)

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Awesome Quixel !!! Thank you !!!! :)

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