I created this character in AI under Meshy.ai from an image generated by Google Gemini, to show the workflow to my students, it will allow them to discover the creation of the environment and the integration of the character as well as the animation blueprint, I used Mixamo here for the rig and the simple animation phases of the character, I used substance painter for baking as well as the search for textures, I also used 3dsmax you can use blender or zbrush to clean up certain polygons... this project will allow you to understand the processes of Unreal Engine 5 /// :)
VIDEO 1 ///