Snow in volume Unreal Engine 5 ///

The difficulty was to create the volume of snow so that it was realistic without it eating up the computing power of the PC... so I used speedtree to create a simple branch which I used as an image with an alpha mask to recreate a 'light' tree (not very beautiful but no big deal! 🙂 ) then I used zbrush and the dynamic function to drop polygons on the tree then I created a volume of snow from several spheres in dynamesh which is repeated on each of these polygons.... the incredible nanomesh system finally to manage the quantity of snow... I obviously used Adobe Substance 3D to create the realistic materials with the subsurface emissive opacity..etc... In short I made snow in volume consistent with the tree! Everything is then integrated into unreal engine 5.3.2 in which I created the lighting /// :)

View 1 ///

View 1 ///

View 2 ///

View 2 ///

View 3 ///

View 3 ///

View 5 ///

View 5 ///

View 6 ///

View 6 ///

substance painter ///

substance painter ///

substance painter ///

substance painter ///

substance painter ///

substance painter ///

zbrush dynamic

zbrush dynamic

speedtree ///

speedtree ///

speedtree banche ///

speedtree banche ///

zbrush dynamesh rotopologie ///

zbrush dynamesh rotopologie ///

speedtree ///

speedtree ///