Roman environment in 3d / Unreal Engine 5.3.1 ///

I created this environment under Unreal Engine 5.3.1 based on the excellent and incredible tutorial by @William Faucher :), I recreated the lighting and integrated Roman amphorae that I modeled under 3dsmax retouched under zbrsuh, textured under substance painter and integrated into unreal engine, I did some test renderings under marmoset toolbag 4, I used megascans materials and substance source to arrive at the final result while trying to be as realistic as possible, I also used the displacement of unreal engine 5.3 to create a little more volume to the materials, I'm going to add elements in this scene to refine it further, but the result is really cool /// :)

View 1 ///

View 1 ///

View 2 ///

View 2 ///

View 4 ///

View 4 ///

Video 1 ///

View 6 ///

View 6 ///

Full screen /// Real-time

Full screen /// Real-time

Video / in-game ///

View 7 ///

View 7 ///

Tesselation ///

Tesselation ///

Real-time

Real-time

View 8 /// snaspeed app

View 8 /// snaspeed app

View 9 ///

View 9 ///

View 10 /// memoset 1

View 10 /// memoset 1

marmoset

marmoset

marmoset 2

marmoset 2

zbrsuh 1 ///

zbrsuh 1 ///

3dsmax 1 ///

3dsmax 1 ///

zbrush scult ///

zbrush scult ///

pilier 1

pilier 1

pilier 3dsmax

pilier 3dsmax

real-time 3d unreal engine 5.3.1

real-time 3d unreal engine 5.3.1