I created this environment under Unreal Engine 5.3.1 based on the excellent and incredible tutorial by @William Faucher :), I recreated the lighting and integrated Roman amphorae that I modeled under 3dsmax retouched under zbrsuh, textured under substance painter and integrated into unreal engine, I did some test renderings under marmoset toolbag 4, I used megascans materials and substance source to arrive at the final result while trying to be as realistic as possible, I also used the displacement of unreal engine 5.3 to create a little more volume to the materials, I'm going to add elements in this scene to refine it further, but the result is really cool /// :)
Video 1 ///
Video / in-game ///