Path in the forest ... continued from the previous map / Unreal Engine 4 ///

This follows my previous map ... I made a field material with quixel mixer and I used spline manager from ue4 to make this path ...I also made a tessellation shader to create real volume on the way / I will add some more elements using real capture /// stump, wood debris etc ... and Merry Christmas to all! :)

Path View 1

Path View 1

Quixel Mixer

Quixel Mixer

Path View 2

Path View 2

Spline

Spline

Path ///

Path ///

Reality Capture

Reality Capture

Tesselation system ///

Tesselation system ///