I made this gameplay from scratch, it is made as part of a course that I give at the Brassart school in Grenoble and Annecy in France, it integrates all the functionality of real-time games, car rigging under 3dsmax, texturing under substance painter, programming under Unreal Engine 5 ..... I also made the decor quite quickly, in procedural, with a path made using the spline manager of unreal .... the project is under development ... /// :)
Video 1 ///