For this environment I was inspired by the Larzac plateau located in France ... it is a fairly high and wild place, the vegetation is low to the ground with some shrubs and aromatic plants..I am not a specialist in vegetation but i will add some palntes in this environment to give it a little more material.
Regarding the workflow, I used WorldCreator to perform the modeling of the terrain, it is in 8192 but texture 2k ... it's very light ... then I generated height maps of each level .. grass / earth. .etc .. I was able to reconstruct these levels under unreal engine 4, I also used the layer mixer to mix different herbs and rocks .. (I used materials and plants from Megascans) here is the result that I try to make it as minimalist and simple as possible while keeping the maximum of realism compared to the decor of Larzac /// :) :) :) :)
Landscape Unreal Engine 4 / Procedural system /// Real Time
LARZAC UNREAL ENGINE 4 /// painting
Larzac Landscape 4k