I modeled a bridge under 3dsmax, I then exported under zbrush to apply some realistic wood brushes, I reduced the number of polygons and I exported the whole under substance painter to achieve the wood texture where j 've mixed some materials with smart masks, I then exported under my map in Unreal Engine where I created a shader that can mix tesselation with vertex paint in order to paint snow on the different elements of the bridge, this m 'allowed different tests, the result is really cool /// :)
vidéo v2 ///