I used RealtyCapture to integrated in photogrammetry this shoe in the UE5 environment that I had made, I made in 3dsmax a stool on which I worked a realistic wood texture with substance painter ... I used the Nanite system to import the shoe and thus reduce the polygons /// the lighting is done under Lumen in UE5 /// I then made a small video sequence using sequencer /// ... here is the result :)
Video Unreal Engine 5
video ///