I used unreal engine to model the tarrain, I used megascans for the snow material, I created plans with tessellation under 3dsmax, I also used substance alchemist for mixed material. I realized a complete lighting using the exponential fog and volumetric fog ... I realized a system of snow particle as realistic as possible ... I used the music of Metro exodus .. it is a bit of a Fan Art .. I'm going to add street lights along the road ..and some environmental elements ///
SNOW environment / Unreal Engine 4