Rock in Photogrammetry ///

I used my phone to take about twenty photos which I then inserted into the RealityCapture software, I exported the element and I did a rotopology in ZBrush, so I was able to unfold UVs using the polygroup, and I exported the whole in Substance 3d Painter to carry out the complete baking, I then integrated the 3d element produced under Unreal Engine 4, where I carried out a lighting using the post process volume , Here is the result /// :)

Thank you for sharing !!! :)

Thank you for sharing !!! :)