3D in Reality or Reality in 3D / RealityCapture / Unreal Engine 4 /// :)

3D in Reality or Reality in 3D This morning it was cold!!! I used my phone to take some photos and I used reality capture to generate a 3d strain, I used zbrush to reduce the number of points, then I used subtsance painter to bake the different textures /// I integrated everything into unreal engine 4 / I also generated a vertex paint system on each rock and tree in order to paint the snow directly in volume and adjust its height using an instance / I realized the lighting of the scene here is the result /// :)

View 1

View 1

View 2

View 2

View 3

View 3

Substance painter 3d

Substance painter 3d

Unreal engine 4

Unreal engine 4

Shader Tesselation & Vertex Paint

Shader Tesselation & Vertex Paint

RealityCapture

RealityCapture

UE4

UE4

Camera view

Camera view