The Little Stone Path /// Tessellation Unreal Engine 4 /// :)

I realized the whole landscape in a procedural system ... I made sure that we can automatically adjust the height of the stones by "instantiating" the whole system! the whole path is in tessellation mode is created thanks to the "manager spline" system of the Landscape of Unreal Engine 4 /// the textures allowing the realistic volume were made in Quixel Mixer and imported using the Bridge software /// j then recreated the technical shader so that everything works /// I also made trees under Speedtree as well as the grass with the addition of Megascans still in procedural system .... otherwise my computer would have exploded ... World In Progress ...

View 1

View 1

Video 01

View 2

View 2

View 3 / Path

View 3 / Path

View 4 / sahder

View 4 / sahder

View 5 / Quixel Mixer

View 5 / Quixel Mixer

View 5 / Speedtree

View 5 / Speedtree

View 7 / Unreal Engine 4.26 / Manage Spline

View 7 / Unreal Engine 4.26 / Manage Spline