Rescue buggy / circuit in a scrubland setting in the south of France / Unreal Engine 5 ///

>>> https://80.lv/articles/take-a-look-at-this-photorealistic-summer-scene-made-with-ue5/

I made this real-time 3d environment, first using 3dsmax to make a plan with a lot of polygons, I then used adobe sampler to create the material of the path, using spline manager I was able to make a circuit... For the landscape I used a height map and then I created 3 materials to paint this same landscape, the vegetation is positioned in procedural and some elements added in foliage / I then used the unreal offroad buggy on which I added a flashing light, smoke with niagara and the sound of the engine with a freesound sound in loop /// the whole is lit using the unreal volume postprocess /// plus a few other parameters... this will also be a future course for the schools where I give lessons Edaic, e-artsup, Brassart in France... here is the result /// :)

V1 ///

V1 ///

View 1 ///

View 1 ///

View 2 ///

View 2 ///

View 3///

View 3///

Video 1 ///

View 4 ///

View 4 ///

View 5///

View 5///

View 6 ///

View 6 ///

View 7 /// Substance Sampler ///

View 7 /// Substance Sampler ///

Son  / Fume / Giro / BlueprintClass

Son / Fume / Giro / BlueprintClass

Photo Reférence

Photo Reférence

Circuit top view ///

Circuit top view ///

Fume niagara fx ///

Fume niagara fx ///

Giro ///

Giro ///

Giro ///

Giro ///

Landscape Materiel

Landscape Materiel

Video 2 ///