>>> https://80.lv/articles/take-a-look-at-this-photorealistic-summer-scene-made-with-ue5/
I made this real-time 3d environment, first using 3dsmax to make a plan with a lot of polygons, I then used adobe sampler to create the material of the path, using spline manager I was able to make a circuit... For the landscape I used a height map and then I created 3 materials to paint this same landscape, the vegetation is positioned in procedural and some elements added in foliage / I then used the unreal offroad buggy on which I added a flashing light, smoke with niagara and the sound of the engine with a freesound sound in loop /// the whole is lit using the unreal volume postprocess /// plus a few other parameters... this will also be a future course for the schools where I give lessons Edaic, e-artsup, Brassart in France... here is the result /// :)
Video 1 ///
Video 2 ///