Jungle Waterfall / Unreal Engine 5 ///

I created this environment using megascans and a free jungle pack / I created the water and smoke effects with Niagara and a moving shader with the "paner" function, the goal being to create the most realistic waterfall possible / I then created the lighting with lumen and hdri and post process volume /// I then filmed the scene in real time in the unreal engine 5 ///

View 2 ///

View 2 ///

Video 1 /// 3d real-time / 4k

View 1 ///

View 1 ///

View 3 ///

View 3 ///

View 4

View 4

Waterfall / Niagara system ///

Waterfall / Niagara system ///