The island / Unreal Engine 4 /// :)

The Island
I made this environment using WorldMachine / I then created the terrain shader with 2 megascans / and the WolrldAlignedBlend system that I instantiated to be able to adjust the vegetation in procedural ...
I made 2 palm trees under SpeedTree and I integrated them into the Unreal Engine 4 where I carried out the complete lighting using the PostProcessVolume ...
I also used the Ocean plugin from unreal engine to create the sea ... here is the result /// :)

View 1

View 1

View 2

View 2

View 2

View 2

View 3

View 3

SpeedTree

SpeedTree

WorldMachine 1

WorldMachine 1

Worldmachine 2

Worldmachine 2

Material / Procedural

Material / Procedural