Technical landscape /... Unreal Engine 4 /// :)

I made this environment from 2 Megascans surfaces ///
I made this shader entirely using the WorldAlignedBlend function in which I managed the tilling, the tessellation /… The vegetation grows automatically thanks to the procedural system we also have the possibility of painting one or the other of these surfaces and also to choose with 2 instances the altitude at which the vegetation is projected .. I instantiated the materials so that I can simply drag and drop other surfaces directly… I used some elements of the free meadow megascans pack to create the vegetation / I'm in the process of making other assets with speedtree ///

VIew 1

VIew 1

View 2 procedural

View 2 procedural

View 3

View 3

Test Vegetation

View 4

View 4

Vidéo cinematic

View 5

View 5

View 6

View 6

View 7

View 7

Vegetation ///

Test ///

Test with WoldMachine ///

Test with WoldMachine ///