I made this environment from 2 Megascans surfaces ///
I made this shader entirely using the WorldAlignedBlend function in which I managed the tilling, the tessellation /… The vegetation grows automatically thanks to the procedural system we also have the possibility of painting one or the other of these surfaces and also to choose with 2 instances the altitude at which the vegetation is projected .. I instantiated the materials so that I can simply drag and drop other surfaces directly… I used some elements of the free meadow megascans pack to create the vegetation / I'm in the process of making other assets with speedtree ///
Test Vegetation
Vidéo cinematic
Vegetation ///
Test ///