ZBrush Skull, Substance Painter ///

I realized this 3d creation (which is reminiscent of the gear of war logo) ... using alpha under zbrush ... I made the drawings under illustrator and import under photoshop to give volume in black and white, I then used these alpha in zbrush to extract the shapes and placed them on one another, I created and duplicated a box on the back to achieve support. I then used the set with brush zbrush and finally I exported a low poly and a high poly under subsistence painter to texture the whole ///

View 1

View 1

View 2

View 2

View 3

View 3

View 4 illustartor

View 4 illustartor

View 5 photoshop

View 5 photoshop

View 6

View 6

View 7

View 7

View 8

View 8

View 9

View 9

view 10

view 10