F1 helmet ///

F1 helmet, base created in 3dsmax, structure etr retouching in zbrush, texturing substance 3d painter, realized as part of a course given at the Edaci in Lyon, I have made several versions, add stickers and import it in unreal engine 5.1 /// :)

View 1 ///

View 1 ///

View 2 ///

View 2 ///

Video 1 ///

Video 1 ///

Substance 3d painter ///

Zbrush scult ///

Zbrush scult ///