For this environment I used megascans surfaces / I made a landscape using the layer blend system and I grew vegetation using a procedural method. /// Then I took a photo of a stump and I transformed it into 3D thanks to RealityCapture, I used ZBrush and the projection system to obtain a lot less polys and unfold the uvs using polygroups /// I then made a path with tessellated brass with quixel mixer / I reassembled it in unreal engine 4 using the spline manager and I created a shader and an instance to be able to manage the height of the snow and rocks... I then modeled a pole in 3dsmax and I textured it in substance painter to integrate it in unreal engine, I also made the trees in speedtree and used photoshop to outline the masks etc... I did the complete lighting using the volume post process and Global illumination /// I'm going to give more volume to the snow but for the moment I find the result nice 😊 ///