I made this fabric under substance designer, I used photoshop to generate a black and white alpha from a simple image found on the internet, I then made a crumpled fabric using marvelous designer, j I smoothed and reduced the polygons under zbrush, I imported everything under substance painter to make the rendering, the material will integrate the possibility of modifying the image, the colors, the height of the engraving, its shine... /// :)
Vidéo 1 /// Substance Painter