I set out to create a stormy sky with lightning, so I used Unreal's native materials and Unreal's Niagara FX, no plugins. Then I created two materials using Adobe Sampler 3D and integrated them into Unreal using displacement maps. To enhance everything, I created a character using Gemini and Adobe Firefly. I modeled it in 3D using Tripo AI, created the animations in Mixamo, the textures in Substance Painter, and all the sounds, including the footsteps, came from Freesound. So here's the result :)
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