Muddy path in the meadow ///

I created this wet path from substance sampler to create the material, I then used spline manager to finalize the path and I added tessellation, the lighting is done under unreal engine 5 using the post process volume, this environment is created as part of future courses for the Edaic, E-artsup and Brassart schools in France. /// :)

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Substance Sampler

Substance Sampler

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