Modeled as part of a course I teach at the Edaic higher school of applied arts in Lyon, France, the model was created with 3ds Max, with retouching, adding elements, and rotopography done in ZBrush, textures in Substance Painter with the new path system, rendered in mMarmoset Toolbag, and we will send the whole thing to Unreal Engine 5.
Video 1 ///