Procedural and dynamic snow material ///

I made this material shader with a megascans rock and a simple snow material. it integrates the level of mixing between the 2 materials, as well as that rotation on all angles, the management of the height of the snow, the possibility of freezing either the rock or the snow, also it can be integrated into any what surface with which it will be mixed automatically and we can manage the gradient between these 2 materials, I also integrated the management of the level of subsurface scattering on the snow, the whole system is instantiated to be able to drag and drop any other 3d asset and material /// the result is really cool! :)

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