I made this environment as a procedural system in progress for a future pack on the market ... I used speedtree to create the trees, I then integrated the whole into an unreal engine 4.27.2 where I realized the integration and the complete lighting, here is the current result, I will add more elements in photogrammetry using reality capture..strain, debris..etc .. /// :)
Unreal Engine 4 view 3
gameplay wip ///