I created this environment using the Corridor pack. I generated the characters with Tripo AI 3D, the model was then refined in 3ds Max and ZBrush, the texture was created in Substance Painter, I used Mixamo for the animation sequences, the sound was integrated in Unreal Engine using sound_cues with an attenuation system, as well as the character's footsteps integrated into the animation... I use this workflow for courses I teach at EDAIC in Lyon, France, and in other schools. /// ::)
Video 1 /// Gameplay