Apocalyptic nuclear atmosphere unreal engine 5 ///

I created this environment using the Corridor pack. I generated the characters with Tripo AI 3D, the model was then refined in 3ds Max and ZBrush, the texture was created in Substance Painter, I used Mixamo for the animation sequences, the sound was integrated in Unreal Engine using sound_cues with an attenuation system, as well as the character's footsteps integrated into the animation... I use this workflow for courses I teach at EDAIC in Lyon, France, and in other schools. /// ::)

Video 1 /// Gameplay

Visuel 1 ///

Visuel 1 ///

Visuel 2 ///

Visuel 2 ///

Visuel 3 /// ZBrush

Visuel 3 /// ZBrush

Substance

Substance

IA 3D

IA 3D

Autodesk 3dsmax ///

Autodesk 3dsmax ///

Tripo ia

Tripo ia

Substance painter

Substance painter

Substance Painter

Substance Painter

Mixamo ///

Mixamo ///

Tripo ia ///

Tripo ia ///

Animation Unreal Engine 5 ///

Animation Unreal Engine 5 ///

Animation Unreal Engine 5 ///

Animation Unreal Engine 5 ///

IA gemini

IA gemini

Unreal Engine 5 ///

Unreal Engine 5 ///

Ref gemini ia

Ref gemini ia