This mountainous and snowy environment is made under worldcreator 2022, then integrated via the heightmap into the landscape of unreal engine 5, I then created a snow shader from a quixel megascan texture integrating interesting features such as management of height, the mix between 2 gradient materials, the shine, the subsurface scattering, the integration via other materials on the ground... etc... I then instantiated this shader in order to apply it to any what element of the environment, a simple drag and drop of the material below the snow and it's ok! I then used a rock that I reapplied on the map in a procedural way to place some volume elements on the bottom of the map, I then carried out the complete lighting using the preceded by volumetrics cloud of unreal engine 5... I placed various cameras to make these renders /// :)