Configurable cell shading / Unreal Engine 5 ///

I created 2 materials that I integrated into the volume post process to obtain a stylized rendering (everything is parametric) .. I also created a material for the mesh which is also parametric, I used the AI ​​for the characters but only to test the shaders, the rendering is cool! :)

View 1 ///

View 1 ///

Video 1 ///

view 2 ///

view 2 ///