Gravel & Snow ///

I used the textures of a quixel scan to integrate them into substance alchemist / I then mixed with snow and various other elements, I made a tiling and then I exported everything in sbsar in unreal engine where I made a tesselation shader and an instance to manage a correct height, I then realized the complete lighting with a hdri haven by integrating it into reflection spheres ... here is the result! /// :)

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