Landscape and character Unreal Engine 5 ///

I created this environment with my students from the Edaic school in Lyon and Brassart in Grenoble, France. The goal was to discover landscape materials and the Unreal Engine 5. I programmed a Python program that generates heightmaps and slatmaps to create the terrain; it will be available for sale on the Smarketplace soon (it's very easy to use). We then learned to program a third-person character (the AI ​​was only useful to save time in modeling the character) so we could move it ourselves around the map. We explored the water system to integrate a river into the environment. Here's the result... to be continued... :)

View 1 ///

View 1 ///

Video 1 ///

View 2 ///

View 2 ///

Video 3 ///

Logiciel Python que j'ai réalisé /// bientôt en vente sur les marketplace

Logiciel Python que j'ai réalisé /// bientôt en vente sur les marketplace

Landscape procedural foliage ...

Landscape procedural foliage ...

Animation Personnage Programmation

Animation Personnage Programmation

Perso sur Tripo AI

Perso sur Tripo AI