I used my shader made previously to apply it on a heightmap created with WorldMachine /// I haven't populated the vegetation elements or the lighting yet, but it is done very quickly /// :)
Rendering Unreal Engine 4.26
Material / Unreal Engine4
WorldMachine
Video Real Time ///
worldmachine / Heightmap
lighting 1
lighting 2
Megascans
Montage vidéo
Shader Landscape / WorldAlignedBlend ///